gamemode - 1.7-2+b1 main

GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
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The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
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GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
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This package is a metapackage including everything that is necessary to run
gamemode-enabled games or to enable it by hand for applications. It includes
a program called '/usr/games/gamemoderun', which can invoke gamemode into any
application. It also includes '/usr/games/gamemode-simulate-game', which
invokes gamemode, sleeps for 10 seconds and then exits. This allows you to
test whether gamemode is working properly on your system, it will return
gamemode's error message if something went wrong, otherwise it will exit with
a 0 status.

Priority: optional
Section: libs
Suites: amber byzantium crimson landing 
Maintainer: Debian Games Team <team+pkg-games [꩜] tracker.debian.org>
 
Homepage Source Package
 

Dependencies

Installed Size: 102.4 kB
Architectures: arm64  amd64 

 

Versions

1.7-2+b1 arm64 1.7-2+b1 amd64