- libc6 (>= 2.27)
- libgcc-s1 (>= 3.0)
- libmysofa1 (>= 0.6~)
- libstdc++6 (>= 13.1)
libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
encoding and decoding, filtering and binaural rendering. It is targeted to
render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
environments, from headphones to classic loudspeakers. Its binaural rendering
can be used for classical 5.1/7.1 spatial channels as well as Ambisonics
inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics
audio streams following the Google spatial audio specification and the IETF
codec Ambisonics specification.
.
The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
streams up to the 3rd order. It can output to standard and custom loudspeakers
arrays. To playback with headphones, the binauralizer applies an HRTF (either
a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
effect. The binauralization can also be used to render multichannels streams
(5.1, 7.1...).
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This package contains the shared library.
Installed Size: 155.6 kB
Architectures: arm64 amd64