libglm-dev - 0.9.9.3-2 main

OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities as GLSL, so that when a programmer
knows GLSL, he knows GLM as well, which makes it really easy to use.
.
This project isn't limited to GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, et cetera.
.
This library works perfectly together with OpenGL but it also ensures
interoperability with other third party libraries and SDKs. It is a good
candidate for software rendering (such as raytracing, rasterisation), image
processing, physic simulations and any context that requires a simple and
convenient mathematics library.

Priority: extra
Section: libdevel
Suites: amber byzantium crimson dawn landing 
Maintainer: Debian Science Maintainers <debian-science-maintainers [꩜] lists.alioth.debian.org>
 
Homepage Source Package
 

Installed Size: 2.2 MB
Architectures: all 

 

Versions

0.9.9.3-2 all