libglm-dev - 0.9.9.8+ds-6 main

OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionality than GLSL so that anyone who
knows GLSL, can use GLM as well in C++.
.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, data packing, random numbers, noise, etc...
.
This library works perfectly with OpenGL but it also ensures
interoperability with other third party libraries and SDK. It is a
good candidate for software rendering (raytracing / rasterisation),
image processing, physics simulations and any development context that
requires a simple and convenient mathematics library.

Priority: optional
Section: libdevel
Suites: amber byzantium crimson dawn landing 
Maintainer: Debian Science Maintainers <debian-science-maintainers [꩜] lists.alioth.debian.org>
 
Homepage Source Package
 

Installed Size: 2.3 MB
Architectures: all 

 

Versions

0.9.9.8+ds-6 all