libmeshoptimizer-dev - 0.15+dfsg-3 main

When a GPU renders triangle meshes, various stages of the GPU pipeline have
to process vertex and index data. The efficiency of these stages depends on
the data you feed to them; this library provides algorithms to help optimize
meshes for these stages, as well as algorithms to reduce the mesh complexity
and storage overhead.
.
This package provides the development headers for the library.

Priority: optional
Section: libdevel
Suites: byzantium crimson dawn landing 
Maintainer: Timo Röhling <timo [꩜] gaussglocke.de>
 
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Installed Size: 73.7 kB
Architectures: amd64  arm64 

 

Versions

0.15+dfsg-3 arm64 0.15+dfsg-3 amd64