- libmeshoptimizer2d (= 0.21+dfsg-1+b1)
When a GPU renders triangle meshes, various stages of the GPU pipeline have
to process vertex and index data. The efficiency of these stages depends on
the data you feed to them; this library provides algorithms to help optimize
meshes for these stages, as well as algorithms to reduce the mesh complexity
and storage overhead.
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This package provides the development headers for the library.
Installed Size: 91.1 kB
Architectures: arm64 amd64