libmeshoptimizer-dev - 0.21+dfsg-1+b1 main

When a GPU renders triangle meshes, various stages of the GPU pipeline have
to process vertex and index data. The efficiency of these stages depends on
the data you feed to them; this library provides algorithms to help optimize
meshes for these stages, as well as algorithms to reduce the mesh complexity
and storage overhead.
.
This package provides the development headers for the library.

Priority: optional
Section: libdevel
Suites: byzantium crimson dawn landing 
Maintainer: Timo Röhling <roehling [꩜] debian.org>
 
Homepage Source Package
 

Dependencies

Installed Size: 91.1 kB
Architectures: amd64  arm64 

 

Versions

0.21+dfsg-1+b1 arm64 0.21+dfsg-1+b1 amd64 0.21+dfsg-1 arm64 0.21+dfsg-1 amd64