- libc6 (>= 2.17)
 - libgcc-s1 (>= 3.0)
 - libstdc++6 (>= 4.1.1)
 
 When a GPU renders triangle meshes, various stages of the GPU pipeline have
 to process vertex and index data. The efficiency of these stages depends on
 the data you feed to them; this library provides algorithms to help optimize
 meshes for these stages, as well as algorithms to reduce the mesh complexity
 and storage overhead.
            Installed Size: 151.6 kB
            
            Architectures:  amd64  arm64