- libc6 (>= 2.17)
- libgcc-s1 (>= 3.0)
- libstdc++6 (>= 4.1.1)
When a GPU renders triangle meshes, various stages of the GPU pipeline have
to process vertex and index data. The efficiency of these stages depends on
the data you feed to them; this library provides algorithms to help optimize
meshes for these stages, as well as algorithms to reduce the mesh complexity
and storage overhead.
Installed Size: 152.6 kB
Architectures: arm64 amd64